Ergonomics Design & Analysis Facilitated Project: V5R12SP2 Manikins with an Engine and Workbench Starting a Project Human Builder Scope: Scope: Human Builder is based on a best-in-class human modeling system, which, for many years, has permitted detailed investigation into human-centered design issues in the context of a workplace before it physically exists. Human Builder provides very accurate simulation of humans and their interactions with products to ensure they will operate naturally in a workplace tailored to their tasks. The Human Builder product specifically focuses on creating and manipulating digital humans for \"first level\" human-product interaction analysis. Human Builder consists of a number of advanced tools for creating, manipulating and analyzing how manikins (based on the 5th, 50th and 95th percentile value) can interact with a product. The manikins can then be used to assess the suitability of a product for form, fit and function. The manikins can be intuitively created and manipulated in conjunction with the digital mockup to check features such as reach and vision. A simple-to-use interface ensures that first-level human factors studies can be undertaken by non-human factors specialists. Tools contained within the Human Builder product include manikin generation, gender specification, percentile specification, direct kinematics and inverse kinematics manipulation techniques, animation generation, monocular, binocular and ambinocular vision simulation, as well as vision output cones. Since this deals mostly with the relationships of the Manikins, there is no process, as it deals with the functions of the manikins, therefore it is created as a Product, not a Process. Procedure: Procedure: In this procedure we will review the basics of starting a project. 1. Depending on the previous workbench, the software will default to that one. For our example, make sure that we hmb.doc 1 of 96 Ergonomics Design & Analysis V5R12SP2 have the Ergonomics Design & Analysis workbench, Human Builder. 2. With the software open, select File/ New and the New dialog box appears. Scroll down, and select Product and OK. The workbench Icon always appears in this corner (unless moved) This is a good quick view “check” for what workbench you are in 3. Notice all of the icons along the sides of the software; we will review those later in the session. We will insert a product and a resource. 4. Select in our Menu bar Insert / Existing Component, and click on the word Process in our PPR Tree. hmb.doc 2 of 96 Ergonomics Design & Analysis V5R12SP2 5. Our File Selection Window dialog box appears, in our Resources folder select the Workbench.CATProduct, and Open. (In our 3 Geometry file) 6. The Workbench appears in our Tree and Geometry window. hmb.doc 3 of 96 Ergonomics Design & Analysis V5R12SP2 7. Follow the same procedure, and Insert the Engine 3.5 Hp.CATProduct, and the Adjust_Wrench.CATProduct. hmb.doc 4 of 96 Ergonomics Design & Analysis V5R12SP2 8. Using the View Toolbar, Zoom into the engine. Select the different Icons to change the geometry window view. 9. Use the two pull down menus (black arrows pointing down) and review Icons from those toolbars. 10. Select the Shading Icon; this will remove the edges on the engine. Facilitated Project: Manikins with an Engine and Workbench Customizing a Toolbar by adding the Snap and Quick Translate Human Builder Scope: Scope: In this procedure we will explain how to add an icon to our existing Toolbar Manikin Workspace Analysis. hmb.doc 5 of 96 Ergonomics Design & Analysis V5R12SP2 Procedure: Procedure: In this exercise, we will add two icons to an existing toolbar, and use this functionality to place geometries in our project. 1. In our Menu Top Menu bar, select Tools / Customize. 2. This brings up our Customize Window. Click on the Toolbars tab. This shows all of the toolbars that are used in this workbench. Using the Manikin Workspace Analysis toolbar, click on this one as shown. 3. In the Geometry window, grab the toolbar, and place it in the geometry window above the Customize Dialog Box. Select bar, Add commands. the Commands List, scroll down, and select Snap, and OK, and Close the Customize dialog box. the 4. In hmb.doc 6 of 96 Ergonomics Design & Analysis V5R12SP2 The Snap icon appears in the workbench. 5. To move the engine onto the workbench, Click on the Engine, then the Snap Icon; select the Engine from the PPR Tree. (That way all of the components that create the engine are selected.) 6. The command prompt asks select on component the first geometric element, Click on the Surface on the bottom of the engine. Notice that the pointer changes from line, plane. When it shows plane (box as shown). hmb.doc 7 of 96 Ergonomics Design & Analysis V5R12SP2 7. The command prompt now asks for the same/or other component. Rotate the view, and select the top of the workbench. The Engine moves to the top of the Workbench. As the command prompt asks, if it is acceptable, click somewhere in the geometry window to finish the function. To move the engine, Click on the Engine in the PPR Tree, grab one of the bounding lines, and move to the center of hmb.doc 8 of 96 Ergonomics Design & Analysis V5R12SP2 the table. Another tool to move resources is the Quick translate… (This has to be customized into the toolbar) 8. There is a “From” and a “To” Element. Click on the first box (Point Selection for From Element) this is a quicker function, when there is a lot that has to be moved. 9. Follow the previous steps, and customize the same toolbar, and add the Quick Translate command. 10. Move our Wrench close to the table, and rotate our view so that we see the bottom of the wrench. Click on the Quick translate Icon. Select the bottom of the wrench. hmb.doc 9 of 96 Ergonomics Design & Analysis V5R12SP2 11. For the To Element, Select the Plane selection to element, rotate our View, and select on top of the workbench. The wrench moves to the top of the workbench. End result Facilitated Project: Manikins with an Engine and hmb.doc Workbench Inserting a Manikin Reviewing the Hide/Show function 10 of 96 Ergonomics Design & Analysis V5R12SP2 Human Builder Scope: Scope: This procedure will review the functions associated to the Manikin. Procedure: Procedure: In this exercise, we will review how to bring a manikin into our project, manipulate it, and assign a description. Using the Hide/Show Icon, some of the geometry we will hide to another window. 1. The Select the Insert/New Manikin, or click the Create a Manikin Icon. Remember.. You can move the toolbars around (by clicking and holding the bar) and dock them where needed… 2. After the selection, the New Manikin Dialogue box appears. hmb.doc 11 of 96 Ergonomics Design & Analysis V5R12SP2 3. For the Father product, click on the Product1 in our Workbench tree. This changes the Father product to the Product1(Product1). Since manikins are created inside CATProduct documents, you must select the Father product by clicking the desired document in the specification tree. The Father document's name will 4. Change the Manikin name to Matt. The default would be manikin 1,2,3, etc. The Gender we will use will be Man. 5. Percentile we will leave at 50. You can choose the percentile (between 0.01 and 99.9) that the new manikin will be built from. The percentile is applied to the stature (height) as well as the weight of the new manikin. It indicates the group the manikin will belong to within the ordered statistical population. In other words, the stature and the weight of the new manikin will both be set at the chosen percentile. All other anthropometric variables will be estimated by the system based on the default anthropometric database. 6. The Manikin Tab results… 7. In the Optional Tab: a. Population: In this field, select the nationality American for the manikin from the default set of populations: American, Canadian, French, Japanese, or Korean. b. Model: In this field, choose the model-type desired: whole body, right forearm, or left forearm. Select Whole Body. c. Referential: In this field, choose the initial referential point of the new manikin. The choices are: Eye point, H-Point (default), Left foot, Right foot, lowest foot, and Crotch. Select Lowest Foot. hmb.doc 12 of 96 Ergonomics Design & Analysis V5R12SP2 Set Referential to Compass Location: If this parameter is activated, you will be able to assign the initial position of the manikin with the compass, i.e., a plant floor. If the parameter is not activated, the manikin will be displayed at its default position (world d. Select and activate the Set Referential to compass location. hmb.doc 13 of 96 Ergonomics Design & Analysis V5R12SP2 8. The Manikin (Matt) appears in the Product1, tree, and the Geometry Yikes… he is inside the table… we will fix that soon.. window. 9. Let’s add a description to Manikin (Matt). Click on the icon, then Manikin (Matt), a description box appears. 10. Type Male Manikin, created at the 50% percentile. Then click on OK. 11. Let’s move the manikin over. Click on Manikin (Matt), and the boundary box appears. Move the Mouse over the line, Left click and hold, the arrow changes to a fist, Grab and drag. If the boundary box does not appear, go into (Tools / Options / Display / Navigation / “Display manipulation bounding box”). Place him in front of the Workbench. 12. Next, Rotate Matt so he is facing the table. To get an exact rotation, Right Click on the compass select the Snap automatically to selected object and click on Matt. For the contextual menu, right click again on the compass lines, and select edit. In the Parameters for Compass Manipulation in the Angle and Along Z enter -90 and Apply. Notice he is facing the Toolbox. Then Close this dialogue box. (See next picture) hmb.doc 14 of 96 Ergonomics Design & Analysis V5R12SP2 13. Let’s hide the Workbench. Click on the Workbench in the Product1 tree; select Hide/Show in the View toolbar. Notice that the Icon in front of the workbench is grayed out. (Easy way to check if something is hidden) 14. Where did this hidden object go? This command hides the selected object by transferring it to the Swap Visible Space viewing window. Click the Swap visible space icon to display the objects. hmb.doc Here is the workbench, and all of the segments, line of sight for the manikin… Will review 15 of 96 Ergonomics Design & Analysis V5R12SP2 15. Click the Hide/Show icon (beside the Swap Icon), and click on the Workbench. The object will return to the geometry window. Click the Swap Visible Space icon to return. Facilitated Project: Manikins with an Engine and Workbench Familiarity with a Manikin Move, Copy, Hide Parts, Displaying and Saving Human Builder Scope: Scope: This procedure will review how to view the structure of the manikin in the product tree, the posture of the manikin with Direct Kinematics, as well as looking at the functions and the properties. Procedure: Procedure: In this exercise, we will become familiar with the manikin, rename him, and view some of the joints and postures with Direct and Inverse Kinematics. Finally, we will change the color of the manikin parts. 1. Right Click on Manikin (Matt) in the Product1 Tree to get the contextual window. Select Properties. Click in each of the tabs, Product, Resource, and Manikin. hmb.doc 16 of 96 Ergonomics Design & Analysis V5R12SP2 2. Expand the tree, under Manikin (Matt), Body (Click on the silver ball to expand), and let’s take a look at Trunk. Highlight the word Lumbar, and we see Matt’s Lumbar area turn Orange. 3. Let’s take a look at Matt’s left arm. Zoom into his left arm, and expand the Tree, and take a look at his fingers. hmb.doc 17 of 96 Ergonomics Design & Analysis V5R12SP2 4. We will use the Forward Kinematics command to move Matt’s arm. 5. Activate the Forward Kinematics icon in the Manikin Posture toolbar. Click on the Right Arm with the left mouse button, and hold. Drag (move) the mouse to see the arm move. Click on the Right Forearm and move it with the mouse. Click on the Right Thigh and manipulate it by dragging the mouse. Click on the Right Leg and manipulate it. 6. Deactivate the Forward Kinematics by clicking on the icon. To reset the posture, Right click on the Body under Matt, in the PPR Tree, and then select Reset. (David Posture Reset) Notice the Range of motion guides (green arrows)… hmb.doc 18 of 96 Ergonomics Design & Analysis V5R12SP2 7. Let’s take a look at Inverse Kinematics. Change the view; rotate Matt to see his left side. In the Manikin Posture Toolbar, contextual Toolbar. we have a Inverse Kinematics Mode. Inverse Kinematics (IK) Segment Frame Mode IK Segment Frame mode In this mode, any segment selection made in the 3D environment will automatically snap the compass to the associated segment IK control point. The compass is oriented in the segment frame. A yellow hand appears which shows the position of the move. Inverse Kinematics (IK) Worker Frame Mode IK Worker Frame mode This mode behaves in the same manner except the compass is oriented in the worker (global) frame. A yellow hand appears which shows the position of the move. hmb.doc 19 of 96 Ergonomics Design & Analysis V5R12SP2 We will use the IK Worker Frame Mode. Double click on the left hand (The compass will automatically snap). Move the left arm by dragging the compass on the XY Plane, or by choosing the XY Arch. Notice that whatever line, or lines you select to move the compass, they turn orange. This shows which way or ways you will be moving the If you go past the limit, the yellow image follows the compass… 8. Select the Left Foot. Move the left leg by dragging the compass (plane or arc). 9. Deactivate the icon by clicking on the Icon. 10. Reset the Compass, go to the Menu Bar, and choose View Menu, Reset Compass. 11. Click on Body the Manikin (Matt), Properties, and Posture / Reset. 12. Expand the tree, under Trunk, and let’s change Matt’s shirt to the color Red. Select Lumbar and Thorax, (hold down the Ctrl to select both), right click on the mouse to get the contextual window, Properties. 13. Change the Fill / Color on the Properties / Graphic window to Red. Click Apply/OK. hmb.doc 20 of 96 Ergonomics Design & Analysis V5R12SP2 14. The finished Color on our Manikin. Quick tip: You can click on the Body part in the geometry window, hold down the Ctrl key, select all the ones that you require, then right mouse click/properties, hmb.doc 21 of 96 Ergonomics Design & Analysis V5R12SP2 15. In our Project, we will insert an existing Manikin. Select Insert / Existing Component and Click on Product1 in our PPR Tree. Our File Selection window appears. 16. Select Alexia, in our 3 Geometry / Resources Directory, and Open. 17. Alexia will have to be moved over. Click on Manikin Alexia, and grab one of the lines, of the bounding box,and place her in front of the cabinet, and rotate to face the cabinet. 18. Expand the “Product1” so that the Anthropometry is visible for both Manikins. If required, we can copy the Anthropometrics from one manikin to another. By selecting Anthropometry, and right click brings up the contextual menu. Notice one of the choices is Copy. Then select the other manikin’s Anthropometry and paste. If you want to undo this, keep in mind that it will also undo any settings in the Interpolation accommodation parameters. (See online docs) Hum… something is wrong with her leg… how come it is transparent? hmb.doc 22 of 96 Ergonomics Design & Analysis V5R12SP2 19. To show a handicapped person, as our example using Alexia, select the View / Render Style / Customize View command. 20. The Custom View Modes dialog box appears. If this is the first time you are using the command, the view settings for the current document will be checked in the dialog box. 21. In our example opposite, the Shading parameter is checked: this means that the view mode for Customize your own view parameters by checking or unchecking the appropriate options. In certain cases, checking one option may also activate other options. Each time you check or uncheck an option, the current view is updated dynamically to take your settings into account. The current document is Shading. 22. Click on the Materials, OK. Notice this will make the transparent section of the leg disappear. 23. To return the Manikin back to the original state, deactivate the Materials in the Custom View Modes. 24. Open up the PPR Tree, and select items as shown (Hold down Ctrl key to get the three), Right Click, then Properties. Change the Transparency to 0, Apply / OK. hmb.doc 23 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 24 of 96 Ergonomics Design & Analysis V5R12SP2 25. In the Manikin Tools, select the Changes the display of a manikin icon, then select Matt. 26. The Dialog box appears. Read through the different settings, and apply them. Manikin: The Manikin field remains empty until you select the desired manikin. To make the selection, click with the left mouse button directly on the manikin or select the manikin from within the product tree. The selected manikin's name will appear in the Manikin field to confirm your selection. You can select manikins continuously while this command is running. Each selection will cancel the previous one and the Manikin field will be updated with the name of the newly selected manikin. Three types of manikin displays are available: segments, ellipses, and surfaces. • • To change the manikin display, select the display type with the appropriate toggle button. Various display types can be selected at the same time. Center of gravity The center of gravity cannot be manipulated. However, the center of gravity's position automatically updates when any segment is manipulated. hmb.doc 25 of 96 Ergonomics Design & Analysis Segments Ellipses V5R12SP2 Resolution Resolution represents the number of points taken on each ellipse to draw the surfaces at manikin creation. The default value of this parameter is 32 but it can vary from 4 to 128. Low resolution: High resolution: hmb.doc 26 of 96 Ergonomics Design & Analysis V5R12SP2 Line of sight The line of sight is designed to facilitate the manipulation of the manikin's vision. The blue line can be selected as any other segment of the manikin. For instance, it can be manipulated with the Forward Kinematics Peripheral Vision The line of sight is designed to facilitate the zone bordering the field of vision. command. Central spot The central spot of vision corresponds to the focus location. It is the end of the line sight. The Central spot button prompts or cancels the display of the central point of vision; that central spot is represented by a circle. If you have the Peripheral Vision on, then you see this only in the Open vision window. (next step) 27. Return to the original settings, Close. 28. Save our project as Human Buildermain.CATProduct in the HB Process Directory. hmb.doc 27 of 96 Ergonomics Design & Analysis Facilitated Project: Manikins with an Engine and Workbench V5R12SP2 Viewing and Editing the Vision Window Human Builder Scope: Scope: This task describes the Vision function and how to set and edit manikin vision attributes. Using this function, you will see a scene through the manikin's eyes, displayed in a separate window. Procedure: Procedure: In this exercise, we will position the manikin so that he is looking at the engine. 29. In the Manikin Tools Toolbar, Select the Open Vision Window icon, and Click on Matt. 30. The window appears. hmb.doc 28 of 96 Ergonomics Design & Analysis V5R12SP2 31. Right Click in the window to bring up the box. Edit dialog 32. The Vision window display box appears… click on View modes to change the views. Highlight the different choices to see the results. Return to the original view mode. 33. Select the Forward Kinematics icon in the Manikin Posture Toolbar. 34. Select Matt’s Head. Using the green arrows, rotate his head down, so he is looking at the engine. You might have to move him over depending on the position he is at in relationship to the engine. hmb.doc 29 of 96 Ergonomics Design & Analysis Right Click in the window, and Close. Facilitated Project: V5R12SP2 Manikins with an Engine and Workbench Creating a Catalog for our Products and Manikins Human Builder Scope: Scope: In this procedure we will review how to create a Catalog. The products have been drawn, and saved in the Catalog file folder. The reason that we store our 3D objects, is that the catalog is stored in the PPR Hub, and when we want to use these products in other projects, they are stored conveniently and quickly for reference or retrieval. Users often need a way of storing and classifying the many objects they have at their disposal, whether they are screws, ball bearings or computer parts. These objects may number tens of thousands, each with its own specific characteristics such as shape, color, size, diameter, length, standard, etc. To facilitate fast and easy retrieval of such objects thus avoiding time-wasting redesign Version 5 offers the possibility of creating catalogs (identified by the .catalog extension). These can either be created from scratch or through the conversion of CATIA Version 4 libraries. A Version 5 catalog is in the form of a tree structure made up of: chapters: a chapter references other chapters or families. It is a way of classifying the elements it refers to families (end chapters): a family is a set of components part families: a part family is a set of components referring to a .CATPart document. This part is unique but has been assigned different sets of parameter values, each of them being managed by a design table components: a component is a reference to an external document or an entity such as a feature (e.g. PowerCopy), V4 documents (e.g. models) or V5 documents (e.g. CATPart, CATProduct, etc.) described with keyword values keywords: a keyword is an attribute describing the chapter and family content. Each component may be assigned its own attribute value. You can associate keywords to chapters and families and thus, perform searches by attribute value to filter their content. hmb.doc 30 of 96 Ergonomics Design & Analysis V5R12SP2 The example shown below and elucidated in some of the following tasks is a generic family comprising bolts, i.e. a chapter ALL_FASTENERS referencing end chapters (SCREWS and NUTS) which, in turn, reference entities. The entities referred to by the end chapters can be described using keywords such as Diameter, Length, Designation, etc. Procedure: Procedure: In this exercise, we will create one catalog for our resources and one for the manikins 1. We are going to create a catalog and import the products. Select File / New, and the dialogue window will appear. Select CatalogDocument and OK. hmb.doc 31 of 96 Ergonomics Design & Analysis 2. Our Catalog window appears. V5R12SP2 3. In our Chapter Toolbar, select the Add Family Icon. 4. We will be creating a Component Family Definition called Tools. Type Tools in the Name box, and OK. Create another Component Family Definition, and call it Equipment. hmb.doc 32 of 96 Ergonomics Design & Analysis V5R12SP2 5. Our Window with our new Components. 6. Double Click on Tools to activate that component family. (When activated, a blue box appears around the name) 7. With our Data Toolbar we will start inserting Tools into our Tools Catalog. Click on the Add Component Icon. This will add the product to our Tool Catalog. If it is not highlighted, (still gray) then the Tools is not blue in the PPR Tree… 8. This will bring up our dialogue window. For our Project, we will be selecting the Component from a database. In the Reference Tab, we will be using the selection Select document tab. For explanation of the other tab bars, see the online documents. Click on the Select Document tab bar. hmb.doc 33 of 96 Ergonomics Design & Analysis V5R12SP2 9. Our file Selection Dialogue box appears. In the Look in: box, select our directory 3geometry /Catalog. This shows products that we are going to add into our Catalog. 10. The Screwdriver will go into the tools, and the Toolbox will go into Equipment. Change the Files of Type: to CATProduct(*.CATProduct). 11. Select the Screwdriver.CATProduct, and Open. Type Screwdriver in the Description Name. 12. Select the Preview Tab, and we see the picture of the part. If there isn’t a picture, we should select the “Select an external preview file” bar, and then select a path to a picture of the part. (A .bmp file). For the 13. Our Screwdriver appears under our Keywords Tab. Click on each tab to review the functionality. hmb.doc 34 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 35 of 96 Ergonomics Design & Analysis V5R12SP2 14. Double click on the Equipment Family. .15. Following the same procedures, Add the Tool Cart from the Catalog directory. 16. Add the Chair to the Equipment directory. 17. When competed, File / Save as, and save this catalog in our directory called Catalog. hmb.doc 36 of 96 Ergonomics Design & Analysis V5R12SP2 18. Close our Catalog Document window (X). 19. Create another catalog for our Manikins. Select File / New / Cataloguedocument. 20. Select Add Family from the Chapter Toolbar. 21. Name this Manikins. 22. Save this catalog as CatalogDocument Manikins in our Catalog directory, and close the window. Facilitated Project: We will be using this catalog later in the Using a Catalog hmb.doc 37 of 96 Ergonomics Design & Analysis Manikins with an Engine and Workbench V5R12SP2 Human Builder Scope: Scope: In this procedure we will use the catalog that we created to bring in geometry into our project. Procedure: Procedure: In this exercise, we will bring in a tool cart and a screwdriver into our project using the catalog functionality. 35. To open up the catalog browser, select Insert / Products and Resources Catalog Browser. 36. The Catalog Browser opens to the last catalog used. Select the Browse another Catalog icon, and select the one in 3 geometry / catalog / catalogdocument1.catalog. hmb.doc 38 of 96 Ergonomics Design & Analysis V5R12SP2 37. Our catalog that was created previously. 38. Double Click on the Tools, and in the right window, the screwdriver appears. 39. Click on the Screwdriver Picture, and Hold, drag over and onto the Product1 in the PPR Tree, release. The screwdriver appears in the PPR Tree, and in the Geometry window under the workbench. 40. Double Click on the Equipment, and Double Click on the Tool Cart picture. A preview window appears, Click on OK. 41. The cart appears in the PPR Tree, and the geometry window. 42. Double Click on the Chair, and OK. Close the Catalog window. hmb.doc 39 of 96 Ergonomics Design & Analysis V5R12SP2 43. Use the move and snap functions to move the cart beside the workbench, and snap the screwdriver onto the cart. Place the chair in (Might front of the cabinet with drawers. have to move the manikin over). Facilitated Project: Manikins with an Engine and Workbench Create a Position (Pose) using the Standard Dialog Box Human Builder Scope: Scope: This feature is particularly intended for positioning the spine as a whole in order to apply squatting, stooping, twisting, leaning, and adjusted elbow postures. Use the Restore Posture button in each tab of the Standard Pose dialog box to return the manikin to the posture it had before entering the tab. Edit manikin posture by typing in the desired value or by using the spinner arrows. Press the Enter key. In both cases, the posture is updated automatically. You can also change the step value of the spinners by right-clicking the spinner arrows; the contextual menu appears as follows: Use the Constraints check boxes to \"freeze\" the positions of the hands and the direction of vision while the rest of the manikin is moving. This option cannot be used in the Hand Grasp and the Adjust Elbow tabs. The Display function contains the Animate Viewpoint option. This option zooms on the manikin and changes the viewpoint in order to provide the best possible view of the working posture. Procedure: Procedure: In this exercise, we will review and use the Standard Postures Dialog box to create a Pose for sitting on the chair. hmb.doc 40 of 96 Ergonomics Design & Analysis V5R12SP2 44. Close the file that is open, and Open the project in …3geometries / HB Process / Human Builder1.CATProduct. This way everyone has the geometry in the same Same position.. to help the teacher page out.. You can save your file if you hmb.doc 41 of 96 Ergonomics Design & Analysis 45. The project opens… V5R12SP2 46. Click on the Standard Pose Icon, and Manikin (Cheryl) in the geometry window. The dialog box appears. 47. Click on the Arrow over to see all of the selection Tabs. Return to the Sit Tab. 48. In the Translation area, Click on the Arrow Up button. 49. The manikin changes to sitting on the chair. 50. Using the Stoop set to 30deg. hmb.doc 42 of 96 Ergonomics Design & Analysis V5R12SP2 51. In the Manikin Posture Toolbox, Select the Inverse Kinematics Segment Frame Mode Icon. 52. Select the Left Hand, and move accordingly. 53. In the View Toolbar, Click on the Arrow Down to see the View Mode Toolbar, select Wireframe. 54. This way we can see the hand inside the drawer. Continue to move the hand so it is clearing the drawer, and the Cabinet. and 55. Click on the Standard Pose Icon, then Cheryl in the tree. Choose the Hand Grasp, and select Cylindrical Grasp, 20 Degrees. Use hmb.doc 43 of 96 Ergonomics Design & Analysis V5R12SP2 the Arrows up and down to see the Grasping effects. Change to the other types of Grasps to view what they represent, then reset the grasp, to the selection above, and Close. 56. If the arm is as shown, use the Adjust Elbow to bring the elbow and shoulder down for a proper orientation. 57. Use the Forward Kinematics to set the thumb. Click on the Icon, then the thumb in the PPR tree. Move to place as shown. 58. Change the view back to Shading. 59. With the Right Arm, go through the steps again, and place it on top of the cabinet. hmb.doc 44 of 96 Ergonomics Design & Analysis V5R12SP2 In the directory, Cheryl positions, there is a pulling out drawer pose for ease.. Facilitated Project: Manikins with an Engine and Workbench Creating a Track Human Builder Scope: Scope: A track is the route of a moving object. Objects can be: Products, shuttles, section planes, lights, cameras, or the seven Inverse Kinematic (IK) control points of a manikin. These are, line of sight (if displayed), neck, pelvis (root), right and left hands, right and left feet. Procedure: Procedure: In this exercise, with the manikin in position to pull out the drawer, we will create a track. The object will follow the movement of the segment; the segment will not follow the movement of the object). 1. Select the Attach/Detach icon in the Manikin Tools Workbench. 2. Select the drawer1. (1st drawer top location, green in color) 3. Select Cheryl’s Left hand. The Attach/Detach verification window appears. Click on OK. hmb.doc 45 of 96 Ergonomics Design & Analysis V5R12SP2 4. Select the Track icon, in the Manikin Simulation Toolbar. At this time, the following items appear. See Online Documents for more detailed information hmb.doc 46 of 96 Ergonomics Design & Analysis V5R12SP2 5. In the Track Dialog box, Click in the Object box, (it turns blue from white) and from the specification tree or in the 3D viewer; select the manikin (Cheryl) left hand segment for the Object. Left Hand appears in the Object field, the name changes, of the dialog box and the Manipulation toolbar appears. We will use the standard default in the Manipulation. 6. In the Interpolater combo field, select the linear interpolater, (even if it is shown, select it again, and notice that the compass orientation changes) and the Speed 5m_s. 7. The 3D compass attaches to the hand in the default position for that segment. 8. Using the compass, grab and Drag the Drawer.1 out, and Click on the Record Icon. In the Recorder dialog box, click on OK to finish the track. hmb.doc 47 of 96 Ergonomics Design & Analysis V5R12SP2 9. We notice under the Applications, in the PPR Tree, is our Track.1. 10. To run the track, Click on Play a Simulation, and select the Track.1 in the PPR Tree. 11. Select the Parameters icon Set the Time Step to 5s. 12. In the Player toolbar, select the Skip to Begin and then the Forward icon icon, in the Player toolbar. to see the simulation. 13. Notice the line representing the track. hmb.doc 48 of 96 Ergonomics Design & Analysis 14. Close when done. Facilitated Project: V5R12SP2 Manikins with an Engine and Workbench Saving Postures in a Library Human Builder Scope: Scope: A library is a collection of manikin-related data (i.e., postures, angular limitations, anthropometrics, preferred angles, etc.). This file type bears the extension .swl. The library is only for the current project, as the library cannot be saved back to the PPR Tree Server. Procedure: Procedure: In this exercise, we will save our Posture that was created, create more, and save them. 1. In the Manikin Tools toolbar, Click on Saves Manikin data in Human Library Icon. 2. The window opens. For the Manikin, click on Cheryl, File name, click on the Button …. Select the file (3 geometries) Cheryl Positions, drawer.swl. For the title, type pulling out the 1st drawer, and OK. hmb.doc 49 of 96 Ergonomics Design & Analysis V5R12SP2 If we were creating a new one in a file folder, after we typed in the file name, we would be asked if we want to create it… Yes, 3. We have the selection of saving different formats. The Global posture saves the entire Manikin segments, and the position in the workspace. The Local posture saves the posture of the selected segment, e.g., the right arm. The vision saves the vision settings, and finally the manikin Anthropometry can also be saved into a library. “Position will keep the absolute coordinate within the scene”. 4. Let’s create a few more poses for Cheryl. One with her sitting back in the chair, with her hands placed on the sides of the chair, and her head rotated so she is looking forward. Save this pose in the Library as Relaxing in Chair. hmb.doc 50 of 96 Ergonomics Design & Analysis V5R12SP2 5. Use the Posture Editor, and select Cheryl and at the bottom of the editor, select the pose Sitting. Then we will have to rotate her so that she is sitting straight. We use the compass, (make sure that the snap on object is on) grab it, and place it onto her and then pick the axis and rotate. Save this pose as Sitting Straight in the Library. Facilitated Project: Manikins with an Engine and Workbench Opening a Library File Human Builder Scope: Scope: This procedure describes the commands that allow you to create, read, and update a manikin-related library. A library is a collection of manikin-related data (i.e., postures, angular limitations, anthropometrics, preferred angles, etc.). This file type bears the extension .swl. Procedure: Procedure: In this exercise, we will load a position for Matt. 60. In the Manikin Tools Toolbar, Select, Opens a human library icon. 61. The dialog box appears, and select Screwdriver posn.swl, and Open. hmb.doc 51 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 52 of 96 Ergonomics Design & Analysis V5R12SP2 62. Click on the manikin Matt, and select the Picking up wrench posture. 63. Apply, and Close. The manikin hand is over the Wrench. 64. Follow the same procedure for Cheryl and Select Cheryl Positions in the 3 geometries directory. Select drawer.swl. Click on the manikin Cheryl, and select Pulling out the drawer, Apply, Close. hmb.doc 53 of 96 Ergonomics Design & Analysis V5R12SP2 Facilitated Project: Manikins with an Engine and Workbench Manikin Constraints Human Builder Scope: Scope: The Human Builder workbench lets you create manikin constraints, which specify explicitly how the geometries should behave. A constraint applies to the manikin and geometry; constraints are created through the constraints creation command. These commands in the Manikin Constraints toolbar give you the capability to constrain the manikin in its environment. With constraints, the manikin can perform inverse kinematics (IK) to calculate the necessary posture needed to reach multiple specific targets. A constraint will always belong to one manikin. At any given time, the list of constraints on a manikin will appear underneath that manikin in the specification tree. Inactive constraints will also be listed. At any time, you may update the active constraints at each modification in the workspace (automatic update), or only update the active constraints when needed (manual update). Procedure: Procedure: In this example, we will create a constraint between the Manikin and the screwdriver. 1. With the manikin’s hand over the screwdriver, select the Manikin Constraints Toolbar. hmb.doc 54 of 96 Ergonomics Design & Analysis V5R12SP2 2. This toolbar has 4 different types of Constraints, and the update. a. The Contact Constraint command creates a constraint between a segment and a point, a line, or a plane. b. The Coincidence Constraint command between a segment and a line or a plane. c. The Fix On Constraint command constrains the segment in creates a constraint orientation and in position (or only in orientation or only in position) at its current position according to the manikin referential or a given object. d. The Fix Constraint command constrains the segment in orientation and in position (or only in orientation or only in position) at its current position, according to the selected object. e. By default, constraint update mode is set in the Manual mode in the Manikin and you must select the Update icon Constraints toolbar each time you want to update the active constraints and resolve the inverse kinematics. If you want it to automatically update, in Tools / Options / Ergonomics Design & Analysis / Human Builder / General Tab / Constraint Resolution (Manual / Automatic). Leave the default, manual for now. 3. Select the Contact Constraint icon. 4. Select Matt’s Hand, and then the Blue part on the Wrench. The constraint appears in the geometry window, and under Matt in the PPR Tree. hmb.doc 55 of 96 Ergonomics Design & Analysis V5R12SP2 5. Click the Updates Icon. the hand moves into place. 6. Click on the Wrench in the PPR Tree, and grab its bounding box, and move it toward the center of the table, and release. 7. Click on the Updates Icon. The hand moves to the screwdriver. Now when the wrench moves, the hand will follow on the update command… and hmb.doc 56 of 96 Ergonomics Design & Analysis V5R12SP2 8. Change the view to see the manikin Cheryl. Select the Fix On Constraint icon. 9. Select the Right hand on the top of the cabinet, and then select the Cabinet. Notice the constraint is shown in the PPR Tree. 10. Now select the manikin (Cheryl) from the PPR tree, and move her forward into the seat. (Grabbing the bounding box, drag and release) 11. Click on the Update button.. Yes, the drawer moves also as the drawer is attached to the hand… 12. And her hand goes back to the original position with her sitting in the new position in the chair. Facilitated Project: The manikin moves Manikins with and retains the location an Engine and for the segment… Using the Posture Reach for the Engine Workbench Human Builder hmb.doc 57 of 96 Ergonomics Design & Analysis V5R12SP2 Scope: Scope: In this procedure, we will use the Posture Editor to position the manikin to grab the Engine. Procedure: Procedure: In this procedure, we will create a position for the manikin. 65. Set the manikin to the original position. Click on the manikin in the PPR tree, and Posture / Initial. 66. In the Manikin Posture Toolbar, Select the Posture Editor Icon. 67. Select the manikin Matt from the PPR Tree (that way you get all of the segments). The dialog window appears. 68. We will be creating a Position for the manikin reach over to the engine. to hmb.doc 58 of 96 Ergonomics Design & Analysis V5R12SP2 69. Expand the Manikin body In the PPR Tree, and select the Right Arm. For the Degree of Freedom, select flexion/ extension. Using the Value section, type in 9 in the Deg, and enter (on the keyboard). This brings the arm closer to the orange cover assembly. 70. Select the Right ForeArm, and in the Display, highlight the Angular Limitations. This shows the current value. As you move, the value changes in the Limits. Move his arm using the Degree of Freedom, pronation / supination. Find an acceptable Position using the Value%. hmb.doc 59 of 96 Ergonomics Design & Analysis 71. Click back to the Right Arm, and using the medial rotation/ lateral rotation, move his hand toward the engine. 72. Click on the Hand, and using the setting shown move the hand so the thumb is properly orientated for the engine. 73. Close the Posture Editor when you have a position. V5R12SP2 hmb.doc 60 of 96 Ergonomics Design & Analysis V5R12SP2 74. Using the Standard Pose Icon, Select the Manikin and using the Hand Grasp, Cylindrical Grasp, curl his fingers around the engine. Use the Grasping deg to get the proper orientation. Place the other hand around the engine as shown. File available in Catalog / Pickup / Picking the Engine.. Facilitated Project: Manikins with an Engine and hmb.doc Workbench Creating Measurements 61 of 96 Ergonomics Design & Analysis V5R12SP2 Human Builder Scope: Scope: In this procedure, we will use the Measurements Icon. Procedure: Procedure: In this example, we will review the measurements dialog box. 75. In the Manikin Workspace Analysis Toolbar, select Measure Between. The dialog box appears. 76. Use the Pull down menus for Selection 1 and Selection 2. 77. We will use the defaults Picking Point, and measure the length of the table with the engine on it. Click on one end, Click on the other end. Results shown in geometry window, and Results area of the Dialog box. hmb.doc 62 of 96 Ergonomics Design & Analysis V5R12SP2 Use this function to measure other things. Facilitated Project: Manikins with an Engine and Workbench Simulation and Video creation with the Manikins Human Builder Scope: Scope: In this procedure, we will create a simulation using the Manikins, and then create a video (avi). Procedure: Procedure: In this exercise, using the Manikin Matt, he will hold the engine, lift it up, and replace it onto the table. This will create the Simulation. After the simulation is competed, a video will be created. 78. Close the current file, (no need to save) and Open the Human Builder2.CATProcess. (3 geometries / HB Process) 79. Select from the Manikin Simulation Toolbar, Simulation. 80. The Dialog box appears, and select Mat, OK. hmb.doc 63 of 96 Ergonomics Design & Analysis V5R12SP2 81. The Edit Simulation dialog window appears. 82. Click on the Insert Bar. This stores the first position of the manikin. 83. In the Mankin Tools Toolbar, Select the Attach/Detach Icon. This way the engine will move when the manikin moves. 84. Select the Engine From the PPR Tree, and then select the Left Hand. 85. Next we will open a posture for Mat. Select Opens a human library Icon. 86. In the Catalog / Pickup / Select Lift the Engine, the Manikin Mat, Apply, OK. hmb.doc 64 of 96 Ergonomics Design & Analysis V5R12SP2 87. Click on the Insert in the Edit Simulation Dialog box. This stores the second position. 88. In the Catalog, select the Picking the engine, and Mat, Apply, OK. This returns the position of the engine onto the table. 89. Click on the Insert in the Edit Simulation Dialog box. 90. Create another step, select the Load Library, and select the In Table in the Pickup.SWL file. Click on the Insert in the Edit Simulation Dialog box. Select Lift the engine in the Pickup.SWL, and Insert. 91. Using the Play buttons, Step through the Simulation. You should have the Change the number 5 for the steps. speed (0.04) and play again. hmb.doc 65 of 96 Ergonomics Design & Analysis V5R12SP2 92. In the PPR Tree, under Applications displays the simulation data with Mat. 93. To display the Dialog box again, double click on Simulation.1. 94. Another way to play the Simulation, click on Play a Simulation in the Manikin Simulation Toolbox. 95. Click on Simulation.1 in the PPR Tree, and Play Forward. Change the Player Parameters, e.g., playing time, hmb.doc 66 of 96 Ergonomics Design & Analysis V5R12SP2 96. To generate a video In the Manikin Simulation Toolbar, Select the Generate Video Icon. Before starting the video, make sure that your view is zoomed to what you would like to see in the avi 97. Click on the Simulation.1, and the Video Generation dialog box appears. 98. Click on the File Name Button, and save this in 3 geometries / catalog / (file name) Video with Mat, and Save. 99. In the Player, click on the Parameters icon to access the Player Parameters dialog box. Change the Sampling Step defaults to .5s. hmb.doc 67 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 68 of 96 Ergonomics Design & Analysis V5R12SP2 100. Click on the OK in the Video Generation dialog box. The software creates the video (time bar shows completion). 101. Using the Explorer, in the Catalog directory, we see the Video with Mat.avi. 102. Double click on Video with Mat.avi to Play. Depending on your computer setup, the software may be different to play AVI’s. (This is windows media Player) Facilitated Project: Setting a Clash hmb.doc (Collision) 69 of 96 Ergonomics Design & Analysis Manikins with an Engine and Workbench V5R12SP2 Human Builder Scope: Scope: This procedure describes how to use collision checking. The clash command verifies whether items collide. The command described in this procedure analyzes the items within a process as it is being animated. Procedure: Procedure: In this exercise, we will set a collision between the manikin and the workbench, and review the results. 1. Click on the Clash in the Manikin Simulation toolbar. 2. The Check Clash dialog box appears. 3. The following information explains the different choices. hmb.doc 70 of 96 Ergonomics Design & Analysis Contact + V5R12SP2 Checks whether two products or resources occupy the Clash same space zone as well as whether they are in contact. In addition to checking whether the two products or resources occupy the same space zone, and whether they Clearance + are in contact, this option checks whether they occupy a Contact + clearance zone around each other. The clearance zone Clash size is is set in the box (shown grayed out) next to the pull down menu for Type. Checks whether an object penetrates another object Authorized beyond a specified amount. The specified amount is set in Penetration the box (shown grayed out) next to the pull down menu for Type. This option checks for collisions or penetrations, per the Between all specifications in the Type pull-down menu, between any or components all components. This is the default value. This option checks for collisions or penetrations, per the Inside one specifications in the Type pull-down menu, occurring to a selection selected product or resource. This option checks for collisions, per the specifications in Selection the Type pull-down menu, caused by a selected product or against all resource. Between This option checks for collisions, per the specifications in two the Type pull-down menu, between two selected products or selections resources. hmb.doc 71 of 96 Ergonomics Design & Analysis V5R12SP2 4. Use the Between two selections, and in the Selection 1 Click Mat in the PPR Tree. hmb.doc 72 of 96 Ergonomics Design & Analysis V5R12SP2 5. Click in the Selection 2 box Make sure that this selection box is highlighted blue first. Click on the Workbench in the PPR Tree, Apply. 6. The Check Clash Dialog window appears. Notice that there are no collisions in the Results section. OK. 7. The data is stored in the PPR Tree under Applications. hmb.doc 73 of 96 Ergonomics Design & Analysis V5R12SP2 8. Double Click on Simulation.1. The Edit Simulation dialog box appears. In the Manikin Simulation Toolbar, Select the Clash Detection (ON) from the pull down toolbar. 9. Step through the Simulation. When the Manikin’s arms go through the table, we see the Clash appear in Red. 10. To see the analysis, close the Edit Simulation window. 11. Click on the Opens a human library Icon in the Manikin Toolbar. Select In table, Apply, Close. hmb.doc 74 of 96 Ergonomics Design & Analysis V5R12SP2 12. Double Click on the Interference Results.1 in the PPR Tree. 13. The window appears. Click on the Apply. This updates the information in the Check Clash dialog box. 14. The Clash now appears in the List. 15. Click on this Clash (the text, then it turns blue). hmb.doc 75 of 96 Ergonomics Design & Analysis V5R12SP2 16. The Preview window appears, and in the geometry window, it shows the collision. 17. For a larger preview window click on the Results Window Icon in the Check Clash Dialog box. 18. To Export the data, click on the Export As Icon. 19. The Clash Publish window appears, click on OK.(we never set up a directory path for the data, so we will do it now) 20. The Save As window appears. Save the hmb.doc 76 of 96 Ergonomics Design & Analysis V5R12SP2 file in the 3 geometries / Catalog directory. 21. Close the Check Clash Dialog box. (OK). 22. Using the explorer find the directory in the Catalog directory (Note: your file name will be different) Click on the ClashPublish….xml file. 23. The Interference file Created by les 8 / 6 / 2003, 11: 7: 32 Clash Publish Interference.1 Clash Computation Specification Selection Mode Computation Mode Between Two Selections Clash + Contact hmb.doc 77 of 96 Ergonomics Design & Analysis Products Selected Selection 1 Selection 2 V5R12SP2 Manikin (Matt) Workbench (Workbench.1) Computation Result Product(s) selected: 1 (clash: 1, contact: 0, clearance: 0) Interference Product 1 Product 2 Type Value Status Relevant Clash Comment Cabinet and Manikin -84.586941 Table (Cabinet Clash (Matt) mm and Table.1) Result Description - 1 Interference resume Product 1 Manikin (Matt) Product 2 Type Value Status Relevant Clash Comment Cabinet and Table -84.586941 Clash (Cabinet and Table.1) mm hmb.doc 78 of 96 Ergonomics Design & Analysis V5R12SP2 Return to global results Facilitated Project: Manikins with an Engine and Workbench Inserting and Converting Manikin Postures into a Catalog Human Builder Scope: Scope: In this procedure, we will review inserting, and converting manikin’s postures into a catalog. The reason is that a Catalog can be saved to the PPR Hub, as a Library cannot. Therefore you would not be able to pull these settings into another project through the PPR Hub. hmb.doc 79 of 96 Ergonomics Design & Analysis V5R12SP2 Procedure: Procedure: In this exercise, we will load a position from a library, view the results, and store it into the catalog that we created earlier in our project. 103. In the Manikin Tools workbench, click on the Opens a human library Icon. 104. The Load Human Library Dialog box appears. Select Mat, and title, Picking the engine, Apply, Close. (3 geometries / pickup.swl) 105. In the Pull down menus in the Manikin Tools Toolbar are the Load Functions Save Functions commands for the Catalog. 106. Click on the Saves a posture in a V5 catalog. hmb.doc 80 of 96 Ergonomics Design & Analysis V5R12SP2 107. In the Catalog Browser, use the Browse another catalog icon to find the catalog file that was created earlier. The catalog opens at the last previous 108. In 3 geometry / Catalog / CatalogDocument Mankins.catalog, Open. hmb.doc 81 of 96 Ergonomics Design & Analysis 109. V5R12SP2 Double Click on the Manikins (family). 110. The Command prompt asks for a manikin, click on our Manikin Mat. The description box appears, type in Picking the Engine. 111. The Picture of the manikin appears in the Catalog. 112. Do the following procedure again for the Manikin, Lifting the Engine. hmb.doc 82 of 96 Ergonomics Design & Analysis V5R12SP2 We will not do this step, as conversion will take a bit of time… 113. Another way to convert a catalog is in Tools / Libraries and Catalogs. 114. Select the Library to translate 3 geometries / catalog / pickup.swl Select the V5 Catalog 3 geometries / Catalog / CatalogDocument Manikins.catalog Click on Convert. 115. The data is translated over. Facilitated Project: Manikins with an Engine and Workbench Attaching and Redefining the offset to the Screwdriver 83 of 96 Human Builder hmb.doc Ergonomics Design & Analysis V5R12SP2 Scope: Scope: The attach function creates a one-way relationship between a manikin segment and one or more objects in its environment. The attached object becomes a slave to the segment. Once attached, this object will move with the same matrix as its master segment. The Offset command is used to redefine the behavior of the Reach Mode. The Reach Mode's default behavior is to make the end point of the selected segment or skin point reach the compass location. The Offset command allows you to transfer that \"end point\" to another point in the 3D space, which will then be used to perform inverse kinematics. An example of this would be when the manikin must perform some inverse kinematics while handling an object. In redefining the offset, the compass may be also be snapped to manikin skin points. Thus, the subsequent reach operation is resolved from the skin rather than the central point of the segment. Procedure: Procedure: In this procedure we will attach the Screwdriver to his hand and redefine the offset to the end of the screwdriver. 116. Restore the Manikin so that the engine is on the table by using in the Opens a human library icon. 117. In the 3 geometries / Catalog / pickup.swl, select the picking the engine posture, and Mat. 118. In the PPR Tree, expand Mat to his Left Hand, and Right Click. Select Properties, then the Segment Tab. Click on the Attachment words, and Detach, OK. hmb.doc 84 of 96 Ergonomics Design & Analysis V5R12SP2 This removes the attachment of his hand to the engine 119. In the 3 geometries / Catalog / Screwdriver posn.swl, select the picking from the table posture, and Mat, Apply. 120. Select the icon Attach/Detach in the Manikin Tools Toolbar. hmb.doc 85 of 96 Ergonomics Design & Analysis V5R12SP2 121. The command prompt asks for an object, select the Screwdriver from the PPR Tree. Then for a segment, click on the Right Hand, and OK. hmb.doc 86 of 96 Ergonomics Design & Analysis 122. In the PPR Tree, Right Click on the Right Hand under Mat. Select the Redefine Offset. 123. The compass snaps to the Right Hand, and the Offset Dialog box appears. Zoom into the screwdriver and Matt’s hand. Grab the compass, and place it on the tip of the end of the screwdriver. V5R12SP2 124. Click on Apply. Notice that in the Offset Box, the numbers changed. Close. hmb.doc 87 of 96 Ergonomics Design & Analysis V5R12SP2 125. Grab the compass, and place it on top of the engine as shown. 126. Using the Reach (position and orientation) icon, Select the Right Hand. Depending on the orientation of your compass, the hand will snap to the top of the engine, using the end of the screwdriver for the compass location. 127. To adjust, grab the compass and move/rotate accordingly. hmb.doc 88 of 96 Ergonomics Design & Analysis V5R12SP2 Facilitated Project: Manikins with an Engine and Workbench Manikin workbench access – Postural Analysis Human Builder Scope: Scope: In this procedure we are going to use the Workbench Access Icons, and briefly review the Human Measurements Editor Workbench, and the Human Posture Analysis Workbench. Procedure: Procedure: In this exercise, we will review the Postural Analysis, and do some examples in this workbench. We will review in greater detail this workbench later in the class. hmb.doc 89 of 96 Ergonomics Design & Analysis V5R12SP2 1. Using the Opens human library, icon select the screwdriver posn.swl / position for screwdriver Global posture and position for Mat. 2. In the Manikin Workbench Access Toolbar, we see two Icons.. Human Measurements Editor: Basic Tasks Human Posture Analysis: Basic Tasks 3. We will select the Human Posture Analysis Icon, and in the PPR Tree we will select Mat’s Right ForeArm. (We will touch BRIEFLY on this workbench, and later review the results.) Automatically, we are in our Human Posture workbench. We see our manikin, and his segments. 4. Let’s take a look at the preferred angles. They have been set up, so that the have a green area (preferred degrees for joint movement) and a red area (unacceptable degrees). 5. Select the Opens a human Library, and select the Human Posture.swl / right forearm. This loads the saved preferred angles on the Forearm. 6. Select Edit Preferred angles icon. Then select the Right ForeArm. 7. We see the Green and Red areas designated for movement. Select the Opens the Postural Score Panel Icon. 8. The Postural Score Analysis Dialog box appears for Mat. hmb.doc 90 of 96 Ergonomics Design & Analysis V5R12SP2 Click on Chart button 9. In the Utilities Toolbar, select the Posture Editor Icon. We will use this to move his right Forearm. Select his right ForeArm. hmb.doc 91 of 96 Ergonomics Design & Analysis V5R12SP2 10. Using the Value bar, we are able to move his arm into the green area, and the Postural Chart reflects the changes. 11. To see the Preferred angles on the arm, close all of the windows. Right click on Mat in the PPR Tree, and select Properties. In the Manikin Tab, for the Preferred Angles, select what is shown, and Apply, OK. hmb.doc 92 of 96 Ergonomics Design & Analysis V5R12SP2 12. Select the Posture Icon, and Move his arm. It changes color depending on the Preferred angle. 13. Use the Return to Previous workbench Icon, to return to the Human Builder workbench. 14. Using the Forward Kinematics, move the arm. The colors change in relation to the preferred angles. Facilitated Project: Manikins with an Engine and Workbench hmb.doc Manikin workbench access – Human Measurement 93 of 96 Ergonomics Design & Analysis V5R12SP2 Human Builder Scope: Scope: In this procedure we are going to use the Workbench Access Icons, and briefly review the Human Measurements Editor Workbench, and the Human Posture Analysis Workbench. Procedure: Procedure: In this exercise, we will review the Human Measurement Workbench, and do some examples in this workbench. We will review in greater detail this workbench later in the class. 1. This is the In the Manikin Workbench Access Toolbar, we see two Icons.. Human Measurements Editor: Basic Tasks Human Posture Analysis: Basic Tasks 2. We will select the Human Measurements Editor Icon, and in the PPR Tree we will select Mat. (We will touch BRIEFLY on this workbench, and later review the results.) 3. In the Anthropometry Editor Toolbar, Select Switch gender to female, and return to the Previous workbench. hmb.doc 94 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 95 of 96 Ergonomics Design & Analysis V5R12SP2 4. The table is quite tall for the new manikin. Return the Anthropometry back to male. Follow the steps above, and choose the male symbol. 5. Close this file. hmb.doc 96 of 96