我想学游戏编程?要怎么学呢~?(我一点都不会...)

发布网友 发布时间:2022-04-23 12:54

我来回答

3个回答

热心网友 时间:2023-11-05 09:30

先送你一个猜数游戏:
program c_k;
var a,b,c:integer;
begin
randomize;
a:=random(100);
c:=0;
repeat
c:=c+1;
write('please input b:');
readln(b);
if b>a then writeln('Too big')
else if b<a then writeln('Too small')
else if b=a tehn writeln('you are right');
until (c=10) or (a=b);
if c=10 then writeln('you false,the number is:',a);
readln;readln;
end.
再送你一个坦克大战程序:
program tanke;
uses crt,graph;
type
type1=record
h,l,f:integer;
end;
time=record
ms,s,m:integer;
end;
const fx:array[1..4,1..2] of -1..1=((-1,0),(0,-1),(1,0),(0,1));
var t:time;
tank:type1;
bomb:array[1..20]of type1;
diren:array[1..8]of type1;
fire:array[1..20]of type1;
u,d,l,r,gu,gd,gl,gr:char;
lf:boolean;
procere initg;
var gd,gm:integer;
begin
gd:=detect;
initgraph(gd,gm,'');
end;
procere pushtype1(l,h,f:integer;var a:array of type1);
var i:integer;
begin
for i:=1 to high(a) do
if a[i].f<=0 then
begin
a[i].h:=h;a[i].l:=l;a[i].f:=f;
exit;
end;
end;
procere print;
var i,j:integer;
begin
setfillstyle(white,1);
bar(0,0,600,400);
for i:=1 to high(fire) do
with fire[i] do
if f>0 then
begin
setcolor(red);
line(l*40-20,h*40-20,l*40-1,h*40-1);
line(l*40-20,h*40-20,l*40-1,h*40-10);
line(l*40-20,h*40-20,l*40-1,h*40-20);
line(l*40-20,h*40-20,l*40-1,h*40-30);
line(l*40-20,h*40-20,l*40-1,h*40-40);
line(l*40-20,h*40-20,l*40-40,h*40-1);
line(l*40-20,h*40-20,l*40-40,h*40-10);
line(l*40-20,h*40-20,l*40-40,h*40-20);
line(l*40-20,h*40-20,l*40-40,h*40-30);
line(l*40-20,h*40-20,l*40-40,h*40-40);
line(l*40-20,h*40-20,l*40-20,h*40-1);
line(l*40-20,h*40-20,l*40-30,h*40-1);
line(l*40-20,h*40-20,l*40-10,h*40-40);
line(l*40-20,h*40-20,l*40-10,h*40-1);
line(l*40-20,h*40-20,l*40-20,h*40-40);
line(l*40-20,h*40-20,l*40-30,h*40-40);
end;
for i:=1 to high(bomb) do
with bomb[i] do
if f>0 then
begin
setcolor(blue);
circle((l-1)*40+20,(h-1)*40+20,5);
end;
for i:=1 to high(diren) do
with diren[i] do
if f>0 then
begin
setcolor(11);
line((l-1)*40+5,(h-1)*40+1,(l-1)*40+15,(h-1)*40+10);
line((l-1)*40+15,(h-1)*40+10,(l-1)*40+10,(h-1)*40+15);
line((l-1)*40+10,(h-1)*40+15,(l-1)*40+1,(h-1)*40+5);
line((l-1)*40+1,(h-1)*40+5,(l-1)*40+5,(h-1)*40+1);
line((l-1)*40+35,(h-1)*40+1,(l-1)*40+25,(h-1)*40+10);
line((l-1)*40+25,(h-1)*40+10,(l-1)*40+30,(h-1)*40+15);
line((l-1)*40+30,(h-1)*40+15,(l-1)*40+40,(h-1)*40+5);
line((l-1)*40+40,(h-1)*40+5,(l-1)*40+35,(h-1)*40+1);
line((l-1)*40+5,(h-1)*40+40,(l-1)*40+15,(h-1)*40+30);
line((l-1)*40+15,(h-1)*40+30,(l-1)*40+10,(h-1)*40+25);
line((l-1)*40+10,(h-1)*40+25,(l-1)*40+1,(h-1)*40+35);
line((l-1)*40+1,(h-1)*40+35,(l-1)*40+5,(h-1)*40+40);
line((l-1)*40+35,(h-1)*40+40,(l-1)*40+25,(h-1)*40+30);
line((l-1)*40+25,(h-1)*40+30,(l-1)*40+30,(h-1)*40+25);
line((l-1)*40+30,(h-1)*40+25,(l-1)*40+40,(h-1)*40+35);
line((l-1)*40+40,(h-1)*40+35,(l-1)*40+35,(h-1)*40+40);
line((l-1)*40+15,(h-1)*40+10,(l-1)*40+25,(h-1)*40+10);
line((l-1)*40+30,(h-1)*40+15,(l-1)*40+30,(h-1)*40+25);
line((l-1)*40+10,(h-1)*40+15,(l-1)*40+15,(h-1)*40+25);
line((l-1)*40+15,(h-1)*40+30,(l-1)*40+25,(h-1)*40+30);
setcolor(red);
circle((l-1)*40+20,(h-1)*40+20,6);
end;
with tank do
begin
if f>0 then setcolor(green)
else setcolor(red);
case f of
0,1:begin
setcolor(green);
line((l-1)*40+1,(h-1)*40+10,(l-1)*40+1,(h-1)*40+40);
line((l-1)*40+10,(h-1)*40+10,(l-1)*40+10,(h-1)*40+40);
line((l-1)*40+1,(h-1)*40+10,(l-1)*40+10,(h-1)*40+10);
line((l-1)*40+1,(h-1)*40+40,(l-1)*40+10,(h-1)*40+40);
line((l-1)*40+30,(h-1)*40+10,(l-1)*40+30,(h-1)*40+40);
line((l-1)*40+40,(h-1)*40+10,(l-1)*40+40,(h-1)*40+40);
line((l-1)*40+30,(h-1)*40+10,(l-1)*40+40,(h-1)*40+10);
line((l-1)*40+30,(h-1)*40+40,(l-1)*40+40,(h-1)*40+40);
line((l-1)*40+10,(h-1)*40+15,(l-1)*40+30,(h-1)*40+15);
line((l-1)*40+10,(h-1)*40+35,(l-1)*40+30,(h-1)*40+35);
line((l-1)*40+1,(h-1)*40+20,(l-1)*40+10,(h-1)*40+20);
line((l-1)*40+1,(h-1)*40+30,(l-1)*40+10,(h-1)*40+30);
line((l-1)*40+30,(h-1)*40+20,(l-1)*40+40,(h-1)*40+20);
line((l-1)*40+30,(h-1)*40+30,(l-1)*40+40,(h-1)*40+30);
line((l-1)*40+15,(h-1)*40+1,(l-1)*40+25,(h-1)*40+1);
line((l-1)*40+15,(h-1)*40+1,(l-1)*40+15,(h-1)*40+15);
line((l-1)*40+25,(h-1)*40+1,(l-1)*40+25,(h-1)*40+15);
circle((l-1)*40+20,(h-1)*40+25,5);
end;
2:begin
line((l-1)*40+10,(h-1)*40+1,(l-1)*40+40,(h-1)*40+1);
line((l-1)*40+10,(h-1)*40+10,(l-1)*40+40,(h-1)*40+10);
line((l-1)*40+10,(h-1)*40+1,(l-1)*40+10,(h-1)*40+10);
line((l-1)*40+40,(h-1)*40+1,(l-1)*40+40,(h-1)*40+10);
line((l-1)*40+10,(h-1)*40+30,(l-1)*40+40,(h-1)*40+30);
line((l-1)*40+10,(h-1)*40+40,(l-1)*40+40,(h-1)*40+40);
line((l-1)*40+10,(h-1)*40+30,(l-1)*40+10,(h-1)*40+40);
line((l-1)*40+40,(h-1)*40+30,(l-1)*40+40,(h-1)*40+40);
line((l-1)*40+15,(h-1)*40+10,(l-1)*40+15,(h-1)*40+30);
line((l-1)*40+35,(h-1)*40+10,(l-1)*40+35,(h-1)*40+30);
line((l-1)*40+20,(h-1)*40+1,(l-1)*40+20,(h-1)*40+10);
line((l-1)*40+30,(h-1)*40+1,(l-1)*40+30,(h-1)*40+10);
line((l-1)*40+20,(h-1)*40+30,(l-1)*40+20,(h-1)*40+40);
line((l-1)*40+30,(h-1)*40+30,(l-1)*40+30,(h-1)*40+40);
line((l-1)*40+1,(h-1)*40+15,(l-1)*40+1,(h-1)*40+25);
line((l-1)*40+1,(h-1)*40+15,(l-1)*40+15,(h-1)*40+15);
line((l-1)*40+1,(h-1)*40+25,(l-1)*40+15,(h-1)*40+25);
circle((l-1)*40+25,(h-1)*40+20,5);
end;
3:begin
setcolor(green);
line((l-1)*40+40,(h-1)*40+30,(l-1)*40+40,(h-1)*40+1);
line((l-1)*40+30,(h-1)*40+30,(l-1)*40+30,(h-1)*40+1);
line((l-1)*40+40,(h-1)*40+30,(l-1)*40+30,(h-1)*40+30);
line((l-1)*40+40,(h-1)*40+1,(l-1)*40+30,(h-1)*40+1);
line((l-1)*40+40,(h-1)*40+1,(l-1)*40+30,(h-1)*40+1);
line((l-1)*40+10,(h-1)*40+30,(l-1)*40+10,(h-1)*40+1);
line((l-1)*40+1,(h-1)*40+30,(l-1)*40+1,(h-1)*40+1);
line((l-1)*40+10,(h-1)*40+30,(l-1)*40+1,(h-1)*40+30);
line((l-1)*40+10,(h-1)*40+1,(l-1)*40+1,(h-1)*40+1);
line((l-1)*40+30,(h-1)*40+25,(l-1)*40+10,(h-1)*40+25);
line((l-1)*40+30,(h-1)*40+25,(l-1)*40+10,(h-1)*40+25);
line((l-1)*40+30,(h-1)*40+5,(l-1)*40+10,(h-1)*40+5);
line((l-1)*40+40,(h-1)*40+20,(l-1)*40+30,(h-1)*40+20);
line((l-1)*40+40,(h-1)*40+10,(l-1)*40+30,(h-1)*40+10);
line((l-1)*40+10,(h-1)*40+20,(l-1)*40+1,(h-1)*40+20);
line((l-1)*40+10,(h-1)*40+10,(l-1)*40+1,(h-1)*40+10);
line((l-1)*40+25,(h-1)*40+40,(l-1)*40+15,(h-1)*40+40);
line((l-1)*40+25,(h-1)*40+40,(l-1)*40+25,(h-1)*40+25);
line((l-1)*40+15,(h-1)*40+40,(l-1)*40+15,(h-1)*40+25);
circle((l-1)*40+20,(h-1)*40+15,5);
end;
4:begin
setcolor(green);
line((l-1)*40+30,(h-1)*40+40,(l-1)*40+1,(h-1)*40+40);
line((l-1)*40+30,(h-1)*40+30,(l-1)*40+1,(h-1)*40+30);
line((l-1)*40+30,(h-1)*40+40,(l-1)*40+30,(h-1)*40+30);
line((l-1)*40+1,(h-1)*40+40,(l-1)*40+1,(h-1)*40+30);
line((l-1)*40+30,(h-1)*40+10,(l-1)*40+1,(h-1)*40+10);
line((l-1)*40+30,(h-1)*40+1,(l-1)*40+1,(h-1)*40+1);
line((l-1)*40+30,(h-1)*40+10,(l-1)*40+30,(h-1)*40+1);
line((l-1)*40+1,(h-1)*40+10,(l-1)*40+1,(h-1)*40+1);
line((l-1)*40+25,(h-1)*40+30,(l-1)*40+25,(h-1)*40+10);
line((l-1)*40+5,(h-1)*40+30,(l-1)*40+5,(h-1)*40+10);
line((l-1)*40+20,(h-1)*40+40,(l-1)*40+20,(h-1)*40+30);
line((l-1)*40+10,(h-1)*40+40,(l-1)*40+10,(h-1)*40+30);
line((l-1)*40+20,(h-1)*40+10,(l-1)*40+20,(h-1)*40+1);
line((l-1)*40+10,(h-1)*40+10,(l-1)*40+10,(h-1)*40+1);
line((l-1)*40+40,(h-1)*40+25,(l-1)*40+40,(h-1)*40+15);
line((l-1)*40+40,(h-1)*40+25,(l-1)*40+25,(h-1)*40+25);
line((l-1)*40+40,(h-1)*40+15,(l-1)*40+25,(h-1)*40+15);
circle((l-1)*40+15,(h-1)*40+20,5);
end;
end;{case}
end;{with}
end;
procere runtank(ch:char);
begin
case ch of
'i':if tank.h>1 then dec(tank.h);
'k':if tank.h<10 then inc(tank.h);
'j':if tank.l>1 then dec(tank.l);
'l':if tank.l<15 then inc(tank.l);
'8':tank.f:=1;
'4':tank.f:=2;
'5':tank.f:=3;
'6':tank.f:=4;
'0':pushtype1(tank.l,tank.h,tank.f,bomb);
'q':halt;
end;
end;
function win:boolean;
var i:integer;
begin
for i:=1 to high(diren) do
if diren[i].f>0 then begin win:=false;exit;end;
win:=true;
end;
function lost:boolean;
var i:integer;
begin
for i:=1 to high(diren) do
if (diren[i].h=tank.h) and (diren[i].l=tank.l) and (diren[i].f>0) then
begin lost:=true;exit;end;
lost:=false;
end;
procere runbomb;
var i,hh,hl:integer;
begin
for i:=1 to high(bomb) do
with bomb[i] do
if f>0 then
begin
hh:=hh+fx[f,1];
hl:=l+fx[f,2];
if(hl in [1..15])and
(hh in [1..10]) then
begin
h:=hh;
l:=hl;
end
else begin f:=0;pushtype1(l,h,5,fire);end;
end;
end;
procere runfire;
var i:integer;
begin
for i:=1 to high(fire) do
begin
if fire[i].f>0 then dec(fire[i].f);
end;
end;
procere rundiren;
var s:set of 1..4;
i,j,k,hh1,hh2,hl1,hl2:integer;
begin
for i:=1 to high(diren) do
with diren[i] do
if f>0 then
begin
if h>tank.h then dec(h)
else if h<tank.h then inc(h);
if l<tank.l then inc(l)
else if l>tank.l then dec(l);
end;
end;
procere check;
var i,j:integer;
begin
for i:=1 to high(diren) do
with diren[i] do
if f>0 then
begin
for j:=1 to high(bomb) do
if (bomb[j].h=h) and (bomb[j].l=l) and (bomb[j].f>0)
and ((bomb[j].h<>tank.h) or (bomb[j].l<>tank.l)) then
begin
bomb[j].f:=0;f:=0;break;
end;
end;
end;
procere inittank;
var y:integer;
ch:char;
begin
settextstyle(7,horizdir,6);
setcolor(white);
outtextxy(10,10,'Tank2:Crazy tank');
settextstyle(1,horizdir,1);
y:=100;
outtextxy(50,y,'Mase by WangYu');
inc(y,textheight('H')+1);
outtextxy(50,y,'Ctrl key:');
inc(y,textheight('H')+1);
outtextxy(50,y,'Up:i Left:j Right:l Down:k Exit:q');
inc(y,textheight('H')+1);
outtextxy(50,y,'GunUp:8 GunLeft:4 GunRight:6 Fire:0');
inc(y,textheight('H')+100);
outtextxy(50,y,'Pressed Enter to continue');
repeat ch:=readkey;until ch=#13;
end;
procere init(ds:integer);
var i:integer;
st:string;
begin
fillchar(t,sizeof(t),0);
fillchar(diren,sizeof(diren),0);
fillchar(fire,sizeof(fire),0);
fillchar(bomb,sizeof(bomb),0);
tank.h:=5;tank.l:=8;tank.f:=1;
with diren[1] do begin h:=1;l:=7;f:=0;end;
with diren[2] do begin h:=10;l:=7;f:=0;end;
with diren[3] do begin h:=1;l:=1;f:=0;end;
with diren[4] do begin h:=10;l:=15;f:=0;end;
with diren[5] do begin h:=1;l:=15;f:=0;end;
with diren[6] do begin h:=10;l:=1;f:=0;end;
with diren[7] do begin h:=6;l:=1;f:=0;end;
with diren[8] do begin h:=6;l:=15;f:=0;end;
for i:=1 to ds do diren[i].f:=1;
str(ds,st);
print;
setcolor(black);
outtextxy(200,200,'Level'+st);
readkey;
end;
procere main;
var ch:char;
begin
while not lost and not win do
begin
delay(50);
with t do
begin
inc(ms,50);
if ms>=1000 then
begin
ms:=0;
inc(s);
if s>=60 then
s:=0;
inc(m);
end;
end;
if keypressed then
begin
ch:=readkey;
runtank(ch);
end;
if t.ms mod 200=0 then rundiren;
if t.ms mod 100=0 then check;
if t.ms mod 100=0 then begin runbomb;lf:=true;end;
if t.ms mod 100=0 then runfire;
print;
end;
setcolor(black);
if win then outtextxy(200,200,'You win!!!')
else outtextxy(200,200,'You lost!!!');
repeat
ch:=readkey;
until ch=#13;
end;
var level:integer;
begin
initg;
inittank;
for level:=1 to 8 do
begin
init(level);
main;
if lost then dec(level);
end;
end.
这是每个游戏编程FAQ里都有的问题。这个问题每星期都会在游戏开*坛上被问上好几次。这是个很好的问题,但是,没人能给出简单的答案。在某些应用程序中,总有一些计算机语言优于其他语言。下面是几种用于编写游戏的主要编程语言的介绍及其优缺点。希望这篇文章能帮助你做出决定。

可以编一个最简单的猜数游戏
我这有一个俄罗斯方块源码:
USES Crt;
CONST
Change:Array [0..6,0..3,0..7] Of Byte =(((0,1,1,1,2,1,3,1),(1,0,1,1,1,2,1,3),(0,1,1,1,2,1,3,1),(1,0,1,1,1,2,1,3)),
((1,0,0,1,1,1,2,1),(1,0,1,1,1,2,2,1),(0,1,1,1,2,1,1,2),(1,0,0,1,1,1,1,2)),
((1,0,2,0,1,1,2,1),(1,0,2,0,1,1,2,1),(1,0,2,0,1,1,2,1),(1,0,2,0,1,1,2,1)),
((1,0,2,0,0,1,1,1),(0,0,0,1,1,1,1,2),(1,0,2,0,0,1,1,1),(0,0,0,1,1,1,1,2)),
((0,0,1,0,1,1,2,1),(1,0,0,1,1,1,0,2),(0,0,1,0,1,1,2,1),(1,0,0,1,1,1,0,2)),
((1,0,2,0,1,1,1,2),(0,0,0,1,1,1,2,1),(1,0,0,2,1,1,1,2),(2,2,0,1,1,1,2,1)),
((0,0,1,0,1,1,1,2),(2,0,0,1,1,1,2,1),(2,2,1,0,1,1,1,2),(0,2,0,1,1,1,2,1)));
VAR
Board:Array [0..3,0..11,1..25] Of Byte;
Players,N,Nowx,Nowy,Kind,Trans,Speed:Byte;
Time,Score:Word;
Now:Array [0..7] Of Byte;
PROCEDURE Furbish;
VAR B,C:Byte;
Begin
For C:=24 Downto 2 Do Begin
Gotoxy(1,C);
For B:=1 To 10 Do
If Board[0,B,C]=0 Then Write(' ')
Else Write('圹');
End;
End;
PROCEDURE Clear;
Var A,B,C:Byte;D:Boolean;
Begin
For A:=24 Downto 1 Do
Begin
D:=True;
For B:=1 To 10 Do
If Board[0,B,A]=0 Then D:=False;
If D=True Then
Begin
Score:=Score+10;Gotoxy(1,1);Write(Score:5,'0');
For C:=A Downto 2 Do
For B:=1 To 10 Do
Board[0,B,C]:=Board[0,B,C-1];
A:=A+1;
End;
End;
Furbish;
End;
FUNCTION Canmove(X,Y:Byte):Boolean;
BEGIN
Canmove:=True;
If Board[0,X+Now[0],Y+Now[1]]>0 Then Canmove:=False;
If Board[0,X+Now[2],Y+Now[3]]>0 Then Canmove:=False;
If Board[0,X+Now[4],Y+Now[5]]>0 Then Canmove:=False;
If Board[0,X+Now[6],Y+Now[7]]>0 Then Canmove:=False;
End;
PROCEDURE Clean;
Begin
Gotoxy((Nowx+Now[0])*2-1,Nowy+Now[1]);Write(' ');
Gotoxy((Nowx+Now[2])*2-1,Nowy+Now[3]);Write(' ');
Gotoxy((Nowx+Now[4])*2-1,Nowy+Now[5]);Write(' ');
Gotoxy((Nowx+Now[6])*2-1,Nowy+Now[7]);Write(' ');
End;
PROCEDURE Show;
Begin
Gotoxy((Nowx+Now[0])*2-1,Nowy+Now[1]);Write('圹');
Gotoxy((Nowx+Now[2])*2-1,Nowy+Now[3]);Write('圹');
Gotoxy((Nowx+Now[4])*2-1,Nowy+Now[5]);Write('圹');
Gotoxy((Nowx+Now[6])*2-1,Nowy+Now[7]);Write('圹');
End;
BEGIN
Fillchar(Board,Sizeof(Board),0);
Randomize;Score:=0;
For N:=1 To 24 Do
Board[0,0,N]:=1;
For N:=1 To 24 Do
Board[0,11,N]:=1;
For N:=1 To 10 Do
Board[0,N,25]:=1;
Window(31,2,50,25);Textcolor(White);Textbackground(Blue);
Clrscr;Window(31,2,51,25);
Speed:=1;
Kind:=Random(7);Trans:=Random(4);Nowx:=4;Nowy:=1;
For N:=0 To 7 Do
Now[N]:=Change[Kind,Trans,N];
While Canmove(Nowx,Nowy) Do
Begin
Repeat
Clean;Nowy:=Nowy+1;Show;
Repeat
If Keypressed Then
Case Upcase(Readkey) Of
#0:Case Readkey Of
#75:If Canmove(Nowx-1,Nowy) Then Begin Clean;Nowx:=Nowx-1;Show;End;
#77:If Canmove(Nowx+1,Nowy) Then Begin Clean;Nowx:=Nowx+1;Show;End;
#80:Begin Clean;Repeat
If Canmove(Nowx,Nowy+1) Then Nowy:=Nowy+1;
Until Not(Canmove(Nowx,Nowy+1));Show;End;
#61:Begin Gotoxy(9,12);Write('Pause');Repeat Delay(1000);Until Keypressed;Furbish;End;
End;
#27:Exit;
' ',#13:Begin
Clean;Trans:=Trans+1;
If Trans=4 Then Trans:=0;
For N:=0 To 7 Do
Now[N]:=Change[Kind,Trans,N];
If Not(Canmove(Nowx,Nowy)) Then Begin Trans:=Trans-1;For N:=0 To 7 Do
Now[N]:=Change[Kind,Trans,N];Show;End
Else Show;
End;
End;
Until Not(Keypressed);
Delay((10-Speed)*50);
Until Not(Canmove(Nowx,Nowy+1));
Score:=Score+1;Gotoxy(1,1);Write(Score:5,'0');Speed:=(Score Div 300)+1;
Board[0,Nowx+Now[0],Nowy+Now[1]]:=1;
Board[0,Nowx+Now[2],Nowy+Now[3]]:=1;
Board[0,Nowx+Now[4],Nowy+Now[5]]:=1;
Board[0,Nowx+Now[6],Nowy+Now[7]]:=1;
Clear;
Kind:=Random(7);Trans:=Random(4);Nowx:=4;Nowy:=1;
For N:=0 To 7 Do
Now[N]:=Change[Kind,Trans,N];
End;
Gotoxy(7,12);Write('GAME OVER');Readln;
END.

热心网友 时间:2023-11-05 09:30

你可以先去【绘学霸】网站找“游戏设计/游戏制作”板块的【免费】视频教程-【点击进入】完整入门到精通视频教程列表: www.huixueba.net/web/AppWebClient/AllCourseAndResourcePage?type=1&tagid=307&zdhhr-11y04r-69021962

想要系统的学习可以考虑报一个网络直播课,推荐CGWANG的网络课。老师讲得细,上完还可以回看,还有同类型录播课可以免费学(赠送终身VIP)。

自制能力相对较弱的话,建议还是去好点的培训机构,实力和规模在国内排名前几的大机构,推荐行业龙头:王氏教育。
王氏教育全国直营校区面授课程试听【复制后面链接在浏览器也可打开】: www.huixueba.com.cn/school/3dmodel?type=2&zdhhr-11y04r-69021962

在“游戏设计/游戏制作”领域的培训机构里,【王氏教育】是国内的老大,且没有加盟分校,都是总部直营的连锁校区。跟很多其它同类型大机构不一样的是:王氏教育每个校区都是实体面授,老师是手把手教,而且有专门的班主任从早盯到晚,爆肝式的学习模式,提升会很快,特别适合基础差的学生。

大家可以先把【绘学霸】APP下载到自己手机,方便碎片时间学习——绘学霸APP下载: www.huixueba.com.cn/Scripts/download.html

热心网友 时间:2023-11-05 09:31

C/C++
C++更好些,更好面向对象,因为游戏就是面向对象思维。
网上好多资料,所以比起几十年前来说,我们的学习条件更优越了。
语法学完了,在学习下Win32 API ,Direct 编程,看那些游戏编程的书,边实践,就离成功不远了

声明声明:本网页内容为用户发布,旨在传播知识,不代表本网认同其观点,若有侵权等问题请及时与本网联系,我们将在第一时间删除处理。E-MAIL:11247931@qq.com